Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review
Fecha
2021Metadatos
Mostrar el registro completo del ítemResumen
The main goal of this article is to identify
the use of gamified mobile applications and their
impact on work productivity. We employ a systematic
review of the literature to discover to what extent
gamified mobile applications improve worker
productivity within a company. The intent is to
contribute to more profound understanding of learning
contexts, methodologies, techniques and objectives with
the application of mobile gamification. The literature
emphasizes that mobile gamification can be used to
enhance the learning process, improve performance
and achieve worker objectives, especially in production
and IT areas. To do this, an analysis is presented of the
areas that use mobile gamification, the techniques used
and the effects that are achieved with its application in
companies. It seeks to close the knowledge gap by
quantifying the gamification characteristics found in
applications. Due to the paucity of studies on mobile
gamification at work productivity, this work also
points the way to new research.
URI
https://www.temjournal.com/content/104/TEMJournalNovember2021_1869_1878.pdfhttps://hdl.handle.net/20.500.12692/140097
Colecciones
- Lima Norte [2]