dc.contributor.author | Holguin Alvarez, Jhon Alexander | |
dc.contributor.author | Montañez Huancaya, Aquila Priscila | |
dc.contributor.author | Ledesma Pérez, Fernando Eli | |
dc.contributor.author | Cruz Montero, Juana | |
dc.contributor.author | Figueroa Hurtado, Fany | |
dc.date.accessioned | 2021-10-01T02:19:55Z | |
dc.date.available | 2021-10-01T02:19:55Z | |
dc.date.issued | 2020 | |
dc.identifier.issn | 2278-3091 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12692/70395 | |
dc.description.abstract | Informal Gamification based on video games turns out to be
attractive due to its playful presentation, its motivational
resources, and open access. This is important for the benefit of
cognitive constructs such as logical reasoning, in the area of
mathematics. Through this research, we implemented an
experimental program based on the inclusion of the Plants vs
Zombies video game as a cognitive modifier of reasoning. We
developed the Gamification project through a
pre-experimental design for six months. The sample
consisted of 96 Basic Education students (M = 6.56 years of
age; SD = 0.3). The pre-calculation test allowed us to contrast
results between the pretest and posttest measurements. We
obtained effective results in the dimensions of seriation,
cardinality and cognitive conservation. The effects were
much more decisive in conservation. These results allowed
obtaining that the complexity of this game allowed to reduce
the cognitive reload in the mathematical operations, as well as
to increase the sustained attention in the development of
logical reasoning tasks, and to achieve greater fluency in the
operational calculation. | en_US |
dc.format | application/pdf | es_PE |
dc.language.iso | eng | es_PE |
dc.publisher | Universidad César Vallejo | es_PE |
dc.relation.ispartofseries | International Journal of Advanced Trends in Computer Science and Engineering;9(4): 6496-6500 | |
dc.rights | info:eu-repo/semantics/openAccess | es_PE |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | es_PE |
dc.source | Repositorio Institucional - UCV | es_PE |
dc.source | Universidad César Vallejo | es_PE |
dc.subject | Aprendizaje cognitivo | es_PE |
dc.subject | Gamificación | es_PE |
dc.subject | Procesos cognitivos | es_PE |
dc.title | Modification of logical reasoning through an informal gamification platform | es_PE |
dc.title.alternative | Modificación del razonamiento lógico a través de un plataforma de gamificación | es_PE |
dc.type | info:eu-repo/semantics/article | es_PE |
thesis.degree.grantor | Universidad César Vallejo. Facultad de Derecho y Humanidades | es_PE |
dc.description.sede | Lima Norte | es_PE |
dc.description.escuela | Escuela de Educación | es_PE |
dc.identifier.doi | https://doi.org/10.30534/ijatcse/2020/336942020 | |
dc.subject.ocde | https://purl.org/pe-repo/ocde/ford#5.03.01 | es_PE |
dc.publisher.country | PE | es_PE |
dc.relation.isPartOf | urn:issn:2278-3091 | es_PE |