Show simple item record

dc.contributor.authorHolguin Alvarez, Jhon Alexander
dc.contributor.authorMontañez Huancaya, Aquila Priscila
dc.contributor.authorLedesma Pérez, Fernando Eli
dc.contributor.authorCruz Montero, Juana
dc.contributor.authorFigueroa Hurtado, Fany
dc.date.accessioned2021-10-01T02:19:55Z
dc.date.available2021-10-01T02:19:55Z
dc.date.issued2020
dc.identifier.issn2278-3091
dc.identifier.urihttps://hdl.handle.net/20.500.12692/70395
dc.description.abstractInformal Gamification based on video games turns out to be attractive due to its playful presentation, its motivational resources, and open access. This is important for the benefit of cognitive constructs such as logical reasoning, in the area of mathematics. Through this research, we implemented an experimental program based on the inclusion of the Plants vs Zombies video game as a cognitive modifier of reasoning. We developed the Gamification project through a pre-experimental design for six months. The sample consisted of 96 Basic Education students (M = 6.56 years of age; SD = 0.3). The pre-calculation test allowed us to contrast results between the pretest and posttest measurements. We obtained effective results in the dimensions of seriation, cardinality and cognitive conservation. The effects were much more decisive in conservation. These results allowed obtaining that the complexity of this game allowed to reduce the cognitive reload in the mathematical operations, as well as to increase the sustained attention in the development of logical reasoning tasks, and to achieve greater fluency in the operational calculation.en_US
dc.formatapplication/pdfes_PE
dc.language.isoenges_PE
dc.publisherUniversidad César Vallejoes_PE
dc.relation.ispartofseriesInternational Journal of Advanced Trends in Computer Science and Engineering;9(4): 6496-6500
dc.rightsinfo:eu-repo/semantics/openAccesses_PE
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es_PE
dc.sourceRepositorio Institucional - UCVes_PE
dc.sourceUniversidad César Vallejoes_PE
dc.subjectAprendizaje cognitivoes_PE
dc.subjectGamificaciónes_PE
dc.subjectProcesos cognitivoses_PE
dc.titleModification of logical reasoning through an informal gamification platformes_PE
dc.title.alternativeModificación del razonamiento lógico a través de un plataforma de gamificaciónes_PE
dc.typeinfo:eu-repo/semantics/articlees_PE
thesis.degree.grantorUniversidad César Vallejo. Facultad de Derecho y Humanidadeses_PE
dc.description.sedeLima Nortees_PE
dc.description.escuelaEscuela de Educaciónes_PE
dc.identifier.doihttps://doi.org/10.30534/ijatcse/2020/336942020
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#5.03.01es_PE
dc.publisher.countryPEes_PE
dc.relation.isPartOfurn:issn:2278-3091es_PE


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

info:eu-repo/semantics/openAccess
Except where otherwise noted, this item's license is described as info:eu-repo/semantics/openAccess