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dc.contributor.authorCardoso Miranda, Miguel Angel
dc.date.accessioned2024-05-14T21:01:40Z
dc.date.available2024-05-14T21:01:40Z
dc.date.issued2021
dc.identifier.issn2217-8309
dc.identifier.urihttps://www.temjournal.com/content/104/TEMJournalNovember2021_1869_1878.pdf
dc.identifier.urihttps://hdl.handle.net/20.500.12692/140097
dc.description.abstractThe main goal of this article is to identify the use of gamified mobile applications and their impact on work productivity. We employ a systematic review of the literature to discover to what extent gamified mobile applications improve worker productivity within a company. The intent is to contribute to more profound understanding of learning contexts, methodologies, techniques and objectives with the application of mobile gamification. The literature emphasizes that mobile gamification can be used to enhance the learning process, improve performance and achieve worker objectives, especially in production and IT areas. To do this, an analysis is presented of the areas that use mobile gamification, the techniques used and the effects that are achieved with its application in companies. It seeks to close the knowledge gap by quantifying the gamification characteristics found in applications. Due to the paucity of studies on mobile gamification at work productivity, this work also points the way to new research.es_PE
dc.description.tableofcontentsSCOPUSes_PE
dc.formatapplication/pdfes_PE
dc.language.isoenges_PE
dc.publisherUniversidad César Vallejoes_PE
dc.relation.ispartofseriesTEM JOURNAL - Technology, Education, Management, Informatics;Vol.10 Issue 4, Pages 1869-1878
dc.relation.urihttps://www.temjournal.com/content/104/TEMJournalNovember2021_1869_1878.pdfes_PE
dc.rightsinfo:eu-repo/semantics/openAccesses_PE
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es_PE
dc.sourceRepositorio Institucional - UCVes_PE
dc.sourceUniversidad César Vallejoes_PE
dc.subjectGamificaciónes_PE
dc.subjectProductividades_PE
dc.subjectEmpleado - Trabajoes_PE
dc.subjectEmpresases_PE
dc.titleMobile Gamification Applied to Employee Productivity in Companies: A Systematic Reviewes_PE
dc.typeinfo:eu-repo/semantics/articlees_PE
thesis.degree.disciplineIngeniería de Sistemases_PE
thesis.degree.grantorUniversidad César Vallejo. Facultad de Ingeniería y Arquitecturaes_PE
thesis.degree.nameIngeniero de Sistemases_PE
dc.description.sedeLima Nortees_PE
dc.description.escuelaEscuela de Ingeniería de Sistemases_PE
dc.description.lineadeinvestigacionSistemas de Información y Comunicacioneses_PE
dc.identifier.doihttps://doi.org/10.18421/TEM104-50
renati.discipline612076es_PE
renati.levelhttps://purl.org/pe-repo/renati/level#tituloProfesionales_PE
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#2.02.04es_PE
dc.publisher.countryPEes_PE
dc.description.ligTecnologías de la información y comunicaciónes_PE
dc.description.rsuDesarrollo económico, empleo y emprendimientoes_PE
dc.description.odsTrabajo decente y crecimiento económicoes_PE
dc.relation.isPartOfurn:issn:2217-8309es_PE
dc.description.modalityPRESENCIALes_PE


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