Show simple item record

dc.contributor.authorCoello Freire, Gustavo Oswaldo
dc.date.accessioned2024-02-22T14:20:36Z
dc.date.available2024-02-22T14:20:36Z
dc.date.issued2024
dc.identifier.issn1741-8984
dc.identifier.urihttps://migrationletters.com/index.php/ml/article/view/6061/4104
dc.identifier.urihttps://hdl.handle.net/20.500.12692/133865
dc.description.abstractEducation is undergoing a constant transformation driven by the use of new technologies. The integration of these effective digital tools in the teaching-learning process has allowed changes in the way students access information and how educators facilitate learning. Therefore, the prevention of gender violence in the school environment is not limited only to students, but must be addressed at the level of the entire educational community, with the active participation of teachers being crucial as key agents to transform ingrained patterns. The objective of the research was to develop a training program for teachers in educational gamification tools to improve knowledge and attitudes against sexism. The study adopted a quantitative approach through a quasi-experimental design. The sample included 40 high school teachers, divided into an experimental group of 20 teachers and a control group of 20 teachers. A validated instrument on sexism was used, composed of 14 knowledge questions and 26 attitude questions, adapted from Bonilla (2018), based on the dimensions proposed by Fisher. The results showed a p-value of 0, indicating a significant difference between the means of the pre and post test, with a significance value of 0.00 in both variables. In conclusion, it is evident that the use of educational gamification tools leads to an improvement in both knowledge and attitudes against sexism among teachers.es_PE
dc.description.tableofcontentsSCOPUSes_PE
dc.formatapplication/pdfes_PE
dc.language.isoenges_PE
dc.publisherUniversidad César Vallejoes_PE
dc.relation.ispartofseriesRevista Migration Letters;VOL. 21 NO. S1 (2024)
dc.relation.urihttps://migrationletters.com/index.php/ml/article/view/6061/4104es_PE
dc.rightsinfo:eu-repo/semantics/openAccesses_PE
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es_PE
dc.sourceRepositorio Institucional - UCVes_PE
dc.sourceUniversidad César Vallejoes_PE
dc.subjectGamificaciónes_PE
dc.subjectSexismoes_PE
dc.subjectActitudeses_PE
dc.subjectViolencia de géneroes_PE
dc.subjectAprendizaje activoes_PE
dc.titleEducational Gamification to Improve Knowledge and Sexist Attitudes in Teacherses_PE
dc.typeinfo:eu-repo/semantics/articlees_PE
thesis.degree.disciplineDoctorado en Educaciónes_PE
thesis.degree.grantorUniversidad César Vallejo. Escuela de Posgradoes_PE
thesis.degree.nameDoctor en Educaciónes_PE
dc.description.sedePiuraes_PE
dc.description.escuelaEscuela de Posgradoes_PE
dc.description.lineadeinvestigacionInnovaciones Pedagógicases_PE
dc.identifier.doihttps://doi.org/10.59670/ml.v21iS1.6061
renati.discipline199018es_PE
renati.levelhttps://purl.org/pe-repo/renati/level#doctores_PE
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#5.00.00es_PE
dc.publisher.countryPEes_PE
dc.description.ligEducación y calidad educativaes_PE
dc.description.rsuApoyo a la reducción de brechas y carencias en la educación en todos sus niveleses_PE
dc.description.odsEducación de calidades_PE
dc.relation.isPartOfurn:issn:1741-8984es_PE


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

info:eu-repo/semantics/openAccess
Except where otherwise noted, this item's license is described as info:eu-repo/semantics/openAccess